In this ambient exploration game, movement is life—but breath is light.

A visualized game depicting life and taking risks.

Everyone has their own journey. Move around to find yours.



Shine to prevail. Inhale. Exhale.


Make your choices. Play safe or risk it.



More importantly, especially when things are getting tough, breathe.


Inhale... 1.. 2..         Exhale.. 1.. 2..

Deeper breaths helps you see clearer.

So pause, breathe and take risks.



Controls:

Move — AWSD / Arrow Keys 

Breathe — Hold Left Click to Inhale, Release to Exhale (Deeper breaths, brighter glow)


Gameplay:

Navigate through each level in search of the exit.

Keep breathing to sustain your light. Pause to breathe deeply and let it grow.

Collect scattered notes as you go.

Interact with "consequences" to trigger events: some helpful, some harmful, some simply part of the journey.


In dedication to Brackey's 14th Game Jam, there are 14 notes hidden in this game to find!

Credits
  • Tileset from Catlike Coding's True Top-Down 2D tutorial
  • Background Music by Clavier
  • Sketches by CatsRLiqued
  • The Carousel of Joy story excerpt by TheMorningPerson
  • Sound effects from Pixabay
  • Background textures from Freepik
Special Thanks!
  • Catlike Coding
  • DevDuck
  • GDQuest
  • WisconsiKnight
  • and of course, Brackeys

Your tutorials greatly helped in making this game possible


Known Bugs
  • Due to naming/id issue, the 3rd note will never be accessible :( (It's my favourite poem, too!)
  • Due to Control positioning, the last note can't be clicked and read. Spoiler: It's the Credits page which is already on the game page.

Development log

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